Not saying you would, of course, but I just wanted to arm you with all the info you will need to dive in. They get a lot of requests to "make this for me", and I can imagine it would get tiresome if one heard requests like that all the time. If it's more involved you'll probably have to have a go at doing it manually. This will offer you several standard choices to customize the item, as well as changing the name. Simply right click on the base item you want and choose the customize option. Although the PCGEN community is very helpful and polite, it's a common point of courtesy to get the gist of how LST files are created first by attempting it yourself. If it's a simple item, you can do it from within PCGen. If you want to create your own dataset from whole cloth, it's best to dive wholly into that documentation I mentioned first, and then start working, and ask for assistance when you come to something you don't understand. 1) Damage wrong for the archer: +1 magic +1 Mighty longbow, Weapon Specializaiton, Point Blank shot, normal arrows, PCGen lists damage as 1d8+7 at 30 ft and 1d8+4 at other ranges. THe simplest way is to copy an existing concept (feat, class, etc.) that does close to what you want, and modify it. Here's what my players noticed wrong last night - I'm sure there's other stuff as well. and the item editor in the program allows you to create custom items, as well. It allows you to create custom classes, deities, domains, feats, languages, races,skills, spells, etc. Furthermore, There are custom content creators in the program, under the Tools -> List Editors menu. reddit 2 topics Apply For Membership In This Group or Log In If You Are Already A. Theres also community and publisher support for the more popular third party.
Inside it, starting with index.html, is a rather extensive HTML documentation of all of PCGEN's tags in their. - This is a mailing list group replacement for the old Yahoo Groups. If youre on Windows or Mac, Hero Lab is the gold standard of character generation, with a user-friendly interface and on-the-fly adjustments for spells and conditions to help you run your character in complicated conditions. You can use it to build one character for yourself, or to keep track of a dozen NPCs for a game world.
It's like a character sheet that handles all the tricky and tedious parts of building characters. I don't guarantee this applies to everyone - though PCGen has a rough editor, to really get what you want, you have to tweak the results in a text file. PCGen helps you build characters for role-playing games like Pathfinder and D&D.
If you downloaded the FULL version of PCGEN, under the program directory, you will find a \docs directory. I think I like PCGen the best, for the simple reason that I find it the easiest to add new material for, and I am not willing to pay out the nose just to add a class and a few feats and spells.